Design Considerations
1) Set the focal plane to where the viewer should be looking
a. Text and UI look best when in focus b. Game objects between the near plane and the focal plane will appear to pop out of the screen c. Game objects between the focal plane and far plane will appear inside the device d. Set baseline as needed to determine the amount depth objects have
2) Use a DOF post effect to blur areas that are not near the focal plane
a. This allows you to make the 3D effect more pronounced without breaking the user's suspension of disbelief.
3) Switch the 3D backlight off when only showing 2D content.
a. Improves the visual quality and saves power.
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